﻿using System;

namespace Runtime.Services.BattleAttack {

    /// <summary>
    /// 战斗攻击防御者
    /// </summary>
    public interface IDFR_BattleAttackDefender : IDFR_BattleAttackTarget {

        /// <summary>
        /// 闪避
        /// </summary>
        F64 Dodge { get; }

        /// <summary>
        /// 防御
        /// </summary>
        F64 Defense { get; }

        /// <summary>
        /// 当前生命值
        /// </summary>
        F64 HP { get; }

        /// <summary>
        /// 生命值上限
        /// </summary>
        F64 HPMax { get; }
    }
}
